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Cmake xcode
Cmake xcode








cmake xcode
  1. #Cmake xcode full#
  2. #Cmake xcode code#

It seems to me that I am going to have to invoke some command line program (like sysctl -a | grep _string) via execute_process to determine the processor So any idea of how I can test for architecture support?

#Cmake xcode code#

Ld: dynamic main executables must link with libSystem.dylib for architecture arm64Ĭlang: error: linker command failed with exit code 1 (use -v to see invocation) Ld: warning: ignoring file /Applications/Xcode11.3.1.app/Contents/Developer/Platforms/atform/Developer/SDKs/MacOSX10.15.sdk/usr/lib/libSystem.tbd, missing required architecture arm64 in file /Applications/Xcode11.3.1.app/Contents/Developer/Platforms/atform/Developer/SDKs/MacOSX10.15.sdk/usr/lib/libSystem.tbd Ld: warning: ignoring file /Applications/Xcode11.3.1.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/clang/11.0.0/lib/darwin/libclang_rt.osx.a, missing required architecture arm64 in file /Applications/Xcode11.3.1.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/clang/11.0.0/lib/darwin/libclang_rt.osx.a (3 slices) Applications/Xcode11.3.1.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/cc -arch x86_64 -arch arm64 -isysroot /Applications/Xcode11.3.1.app/Contents/Developer/Platforms/atform/Developer/SDKs/MacOSX10.15.sdk -mmacosx-version-min=10.14 -Wl,-search_paths_first -Wl,-headerpad_max_install_names CMakeFiles/cmTC_7d8db.dir/testCCompiler.c.o -o cmTC_7d8db Applications/CLion.app/Contents/bin/cmake/mac/bin/cmake -E cmake_link_script CMakeFiles/cmTC_7d8db.dir/link.txt -verbose=1 Applications/Xcode11.3.1.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/cc -arch x86_64 -arch arm64 -isysroot /Applications/Xcode11.3.1.app/Contents/Developer/Platforms/atform/Developer/SDKs/MacOSX10.15.sdk -mmacosx-version-min=10.14 -o CMakeFiles/cmTC_7d8db.dir/testCCompiler.c.o -c /Volumes/Vault/deployment/build/vst-sam-spl-64/Debug/CMakeFiles/CMakeTmp/testCCompiler.c Run Build Command(s):/usr/bin/make cmTC_7d8db/fast & /Applications/Xcode11.3.1.app/Contents/Developer/usr/bin/make -f CMakeFiles/cmTC_7d8db.dir/build.make CMakeFiles/cmTC_7d8db.dir/buildīuilding C object CMakeFiles/cmTC_7d8db.dir/testCCompiler.c.o Is not able to compile a simple test program.Ĭhange Dir: /Volumes/Vault/deployment/build/vst-sam-spl-64/Debug/CMakeFiles/CMakeTmp "/Applications/Xcode11.3.1.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/cc" In your cmake file you commented out the use folders set_property, so it looks like thats why the modules are all being added at the top level.If I set CMAKE_OSX_ARCHITECTURES to x86_64 arm64 with XCode 11.3.1 (macos 10.14.6) I confirm that it just doesn’t work: CMake Error at /Applications/CLion.app/Contents/bin/cmake/mac/share/cmake-3.17/Modules/CMakeTestCCompiler.cmake:60 (message): If you enable this, you should probably also add set_property(GLOBAL PROPERTY USE_FOLDERS YES) to your top level CMakeLists, otherwise the module sources will be added directly to the top level of the project, instead of in a nice ‘Modules’ subfolder. However, it will increase the size of generated IDE projects and might slow down configuration a bit. If you’re planning to use an IDE and want to be able to browse all of JUCE’s source files, this may be useful. This option controls whether dummy targets are added to the build, where these targets contain all of the source files for each module added with juce_add_module(s). So looking at your cmake list, you have enabled module source groups. PLUGIN_MANUFACTURER_CODE Pamp # A four-character manufacturer id with at least one upper-case character # COPY_PLUGIN_AFTER_BUILD TRUE/FALSE # Should the plugin be installed to a default location after building? # EDITOR_WANTS_KEYBOARD_FOCUS TRUE/FALSE # Does the editor need keyboard focus? # IS_MIDI_EFFECT TRUE/FALSE # Is this plugin a MIDI effect? # NEEDS_MIDI_OUTPUT TRUE/FALSE # Does the plugin need midi output? # NEEDS_MIDI_INPUT TRUE/FALSE # Does the plugin need midi input? # IS_SYNTH TRUE/FALSE # Is this a synth or an effect? # Specify the name of the plugin's author # ICON_* arguments specify a path to an image file to use as an icon for the Standalone # Set this if the plugin version is different to the project version

#Cmake xcode full#

# Check the readme at `docs/CMake API.md` in the JUCE repo for full config

cmake xcode cmake xcode

sudara/pamplejuce/blob/main/CMakeLists.txt cmake_minimum_required(VERSION 3.18)










Cmake xcode